Revised proposal and link to project

Here is a link to my project:

IMPORTANT: I have noticed imaging mapping program sometimes doesn’t work in the way it is intended with Google chrome. This is out of my control. If the links aren’t working properly, use Firefox. It works perfectly for me on this browser.

Also: I have chosen not to design the map with Mapbox’s Mapbox Studio feature because they charge an expensive subscription fee and I am poor.

In a sentence:

My project is based on a journey through New York City with implied glitches.

In a paragraph:

My project is based on a journey through New York City with implied glitches. Once entering the site, you are displayed a full screen map with a single marker. Within this marker is an image of this area which also acts as a link that takes to you to other areas of that location. Once you have clicked through all the images from that location, you are directed back to the map which takes you on a different route around New York, which again, stops at a marker and the process begins again.

In a page:

My project this term is an attempt to create a somewhat random journey through a map with implied glitch aesthetics. I have taken images from google maps and broken their code, and have used the results in various attempts to create glitched artefacts in real terrains and I have also used them to the behaviour of the pure glitch. The journey can be comparable to a derive through a digital terrain. I have purposely designed the map to have multiple links on each page that take you to different locations.

The picture below is an example of links that take you to different locations. If you click on the cab on the right, you are taken to central park. Click on the cab on the left, and you are taken to Bryant Park, and so on.

cabs Here is a picture of the total markers:


From my readings, I have conceptualised the glitch in a different sense to what I did originally did. Prior to my research, I narrowly understood the glitch to simply be a random mess of corruption with no purposely designed form. Although this can be true, Moradi’s (2004) term of the ‘glitch-alike’ effected the design choices within my project. Moradi (2004) divides the glitch into two categories. First, the “pure glitch”, a genuine malfunction of computer systems, and the “glitch-alike”, a purposely produced glitch. After my understanding of the glitch-alike, I decided to be more creative with my images. Instead of only glitching images as a whole, I selected specific sections, like the Statue of Liberty for example, while leaving the rest of the image intact.

Glitch theorists such as Iman Moradi and Rosa Menkman describe the glitch to have a distinct medium like quality in which they both exist within other media as a sub layer. A medium that becomes uncovered when a glitch surfaces. The way in which I have designed the glitches within my project are a result of this theory. I have made the design choices I have in an attempt to explore the sub layers in various ways. The majority of my images start with one specific section which is glitched, which derived from my understanding of Moradi’s glitch-alike. These areas act as a link to the other layers that lie underneath the intended image. Clicking on these specifically glitched areas takes you to another ‘sub layer’ of that area. Other images that lies under the intended.

To conclude, my project is an attempt to expose the medium of the glitch. To explore the sub layers underneath the images of New York, through the creative forming of glitch-alikes.


  • Moradi, I. (2004) Gtlch aesthetics. [online]. [Accessed 03 May 2015].
  • Menkman, R. (2010) Glitch Studios Manifesto.[online]. [Accessed 10 May 2015].

Real glitches

This ornament is a real physical object created by  Ferruccio Laviani. I really like the way Laviani makes this this cabnet look like it is a digital glitch, but in fact is real. This inspired me to create the picture below. This is my attempt to glitch one object from google maps in the same style of Laviani.


The Dérive

The concept of a derive is to put your work and leisure activates aside, walk in a random direction and follow the sights that naturally attract you. They are a way to explore new places and gain new experiences. Situationist theorist Guy Debord define the derive as:

“a mode of experimental behavior linked to the conditions of urban society: a technique of rapid passage through varied ambiances.”

“A derive is an unplanned journey through a landscape, usually urban, where the subtle aesthetic contours of the surrounding architecture and geography subconsciously direct the travelers, with the ultimate goal of encountering an entirely new and authentic experience.” (source)

“The sudden change of ambiance in a street within the space of a few meters; the evident division of a city into zones of distinct psychic atmospheres; the path of least resistance that is automatically followed in aimless strolls (and which has no relation to the physical contour of the terrain); the appealing or repelling character of certain places — these phenomena all seem to be neglected. In any case they are never envisaged as depending on causes that can be uncovered by careful analysis and turned to account.” – Guy Debord

How the dérive relates to my project:

A dérive is an accurate description of my interest in a random journey through a website. Although a dérive is known for urban exploration, it can translate to some glitch/web art, such are the Skrillex and Jodi examples I have previously posted about.

Final Submission


My final idea, and the project I will be developing, will be a gamified user generated music sharing website. The idea has stemmed from several topics I have studied over this and other modules. It will be created in WordPress.

My project is a gamified music sharing/creating website, simular to Soundcloud. People will be able to register, upload their music, share their tracks and gain points, levels etc. in the process. This gives bedroom producer/musicians a platform to interactively share their own music with others and have fun with it. Making music sharing with rewards will encourage people to search, discover and make new music.

I want it to be a dynamic website where users can share their own tracks, as well as other peoples they discover. Groups for different genres will be made where users can journey through listening to tracks. I also want there to be a social networking aspect. I have used Buddy Press, a plug in that gives the basis of social networking.

visual developments

The buddypress default creates several links in profile section. I wanted these options to be accessible on every page of the site for easy navigation for the user, so I created a widget box on the side with all the users links. I inserted some custom CSS in the plugin options to get rid of the profile section links so they weren’t duplicating with the widget links:dev1  dev2Links gone:dev3

I changed the link colours to red to match the logo

sign in hover pics

I successfully replicated the fixed header and widget bar soundcloud have. This makes navigation around the site much more smooth and the feed looks more like a feed.Capture

fixedheader                                                                                   profilefixed

Soundcloud has given me a lot of inspiration for my project. A feature I really like of soundcloud’s is how the header, ‘Who to follow’ and ‘Likes are all fixed.